![]() ![]() This wouldn’t be an issue if certain conversations couldn’t kill the player almost instantly but that does happen from time to time, which can be a major annoyance. If either is emptied completely, it’s game over, and Disco Elysium doesn’t use its autosave function as frequently as it should. Depending on a player’s actions and the outcomes of their skill checks, those bars will occassioanlly drain, though they can be restored with healing items. The only severe one is how the game handles its life and morale systems, which are basically health. It makes an incredible dressing when players move throughout the city, exploring what each location has to offer.įrom a mechanical perspective, Disco Elysium has just a few issues. ![]() Disco Elysium’s soundtrack is well worth listening to outside of playing the game, fluctuating between melancholy and peppy depending on where a player is in the world. The same scenes will play out differently depending on who the player is.Īll of this is backed up by one of the most magnificent soundtracks featured in a game in the last decade, or perhaps even ever. There’s an interconnectedness with many of them that genuinely makes the player feel like an outsider to the community, a feeling that each player archetype adapts to differently, which is where Disco Elysium gets its replayability. Some are likable, others far less so, but nearly all of them feel unique and detailed. The NPCs are just as rich as the city they inhabit, too. And even with the comical tone of some sensitive encounters, nothing ever feels tactless. And, better yet, it lets the player engage with those issues in meaningful ways, approaching them both seriously and lightheartedly depending on the time and place. It has real struggles that mirror the condition of the world today, tackling racism, sexism, and class struggles. Disco Elysium’s Revachol setting – a dilapidated city with a mix of cultures – has a long, vicious history. It certainly helps that the game’s world is as much of a character as the NPCs that inhabit it. It takes what could be barebones descriptions and paints an authentic picture, no matter how inconsequential the object or location is. The game never just presents the player with a book on a table, it presents them with a nearly shredded tome placed haphazardly on a gueridon. There’s not a forgettable setpiece in Disco Elysium, as all of its elements have been crafted so well in each moment that there’s bound to be something that sticks out. In fact, they’re expertly woven together in a way that makes every snippet of Disco Elysium‘s dialog memorable. Scenes like that one aren’t alone, either. That, coupled with the player’s memory loss, makes for an original, memorable scenario. Even for those trying to play a “serious” character, they’ll be tossed into absurd situations frequently enough that they’ll start to break down, like one early segment where players are confronted with the loss of their gun by someone that seems to have ulterior motives. There’s a lot of appeal in how Disco Elysium presents scenarios to its protagonist. Disco Elysium’s edge is that it has some of the best writing to have ever been featured in a video game. In fact, the gameplay almost entirely hinges on exploration and the dialogue system. Instead, players are rolling their actions and taking in hyper-stylized visuals. It isn’t a game that relies heavily on a combat system or realistic graphics. It’s that setup and freedom that gives Disco Elysium its flavor, and that flavor is totally unlike anything else in the genre, or even the medium. Each archetype has its pros and cons, but they all ultimately serve the goal of solving the game’s major case: figuring out why there’s a body hanging from a tree, and arresting whoever put them there. Players can choose to be physically imposing, highly intelligent, or a master of esoteric skills. Those are the fundamentals of the character, but Disco Elysium finds its footing in how it lets the player evolve from there. The protagonist has no memory, is hideous, and has already damaged his relationship with the locales by the time the player takes their first steps. It doesn’t open with a noble hero taking their first steps on an adventure, but instead plunks players into the shoes of a washed-up detective with substance abuse issues. From the start, Disco Elysium pounds into the player’s head that this isn’t a traditional experience. ![]()
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